so… that game we mentioned.
Hi. Still here? Steal2 right? So we began work on that game a while ago didn’t we? I’ll admit it’s been a slow one this. Indie development is tough, there’s very few of us here at NMP, yadda yadda and all the other excuses. Thought I’d show you something today though. Something from the original art style concept work… my mood boards essentially. I like mood boards, they serve as a nice reminder during development. A hook to hang the art from. The most important thing about a mood board is what is not on it. If it’s not on the mood board, it’s not going in the game! So Steal2 is not a sci-fi game, and it’s not completely realistic either. It’s not set in the 21st Century, it’s ambiguously somewhere kinda ’80s feeling, but with many relics of technology from longer ago (bankers are dinosaurs after all). Development continues… as you can imagine!
Meanwhile I’ll be sharing a few snippets from our process, going way back into the history.
Nice Unite 2013 talk from the developers of Guns of Icarus. Lot of parallels to our own Steal2 project here, so far. Great lessons for small developer teams to learn from.
We are the robots..
Right, I promised a while ago to blog more images/info about our game. Here goes with a rough screenshot I just found on my computer, taken while I was working on some texture variations in Unity. These are a bunch of AI robot baddies from Steal2. They are just some of the tracked robots that can attack you when robbing, but we have a few more styles of robots coming up also… creepy, or cute? Not sure myself!
What is Indie? Mostly- it’s something you have to do, no matter how crazy it seems… #megabooth
As we approach the release of Steal2 (this year!), it’s time to start sharing some of our process so far. Here’s a time lapse of the very first concept image created while considering what a 2.5D bank robbing platformer could look like.
image created Jan 2012 by The Artist
Game Sauna photos
Some of our agents attended a little gamedev get-together last night, and maybe you can tell that we live in a
Scandinavian *Nordic country… because we had a sauna (+beer & pizza naturally)! A photographer was stalking us during the event… and it seems he managed to capture our secretive agents on camera! He even managed to get a shot of Steal 2 in action. We showed an earlier build of the game to our friends, and they seem to enjoy seeing it and playing it. We couldn’t show the current build- because it’s broken while we implement lots of changes to finalise the game design and UI. Things are looking good though, and we hope to have news for you very soon on when you can all play the game.
Check out the gallery here!
*now we’ve confused you… unless you also live here.
No More Tattoos
Some of No More Pie will be “working” a little less for us in the near future, and we’re a little sad about that. Members of our team are (or were) of course technically student interns. We never really think of anyone here at No More Pie in that way though, everyone is a full member of our team, and frankly our so called “interns” have contributed more than your average office worker. That’s how we roll here. Anyway, some of them have a bit of actual studying to do, so good luck with that! We wish them well. but more importantly the discussion turned to the infectious (cult like?!) way that we’ve persuaded them to actually work for us… and continue to work for our little band of crazy people!
This was said..
you can’t actually leave No More Pie… ;-) it’s like a permanent scar, or tattoo.
and while we laughed at the idea of a “tramp-stamp” tattoo of No More Pie.. an image was created! Now this post will serve as an official invitation to you all out there to go get this done! We dare you. We will offer a prize for anyone who does! (joke, seriously only joking- please don’t be so crazy.)
In 2012 there was No More Pie
So as 2012 ends, let’s remember that our company was founded only in January! We’ve had a year of working on the reason we started the company. Project Steal was the game idea that sparked us into action, resulting in Steal 2 as we now know it. We managed to get enough funding to survive, and we got close to publicly releasing our game! That is quite some achievement, and we did it with the help of awesome team members and recruits. A big thanks to all who contributed in 2012. Now it’s time to look forward to 2013, a year which will see Steal 2 reveal itself fully to the world. We’d like 2013 to be the breakout year for No More Pie and we hope that our friends, our families, our colleagues, our fans, our supporters, our future players will all help us succeed with our dreams! We won’t be able to do it without you- so we will see you on the other side! Happy New Year!