No More Pie

Apr 16

[video]

Mar 14

This is the second ever screenshot from our upcoming Windows Phone prequel (the first was posted on twitter, @ProjectSteal!). Project:Steal is a single player mobile platformer that gives a taste of what the Steal concept is all about. 
There is no online element and no multiplayer social gaming in this first iteration of Project:Steal. Project: Steal 2 was our first product, and our teams main focus. It’s a social web game, about stealing money from each other. In Project: Steal players practice the art of stealing money from bank vaults, but not each other. We pitched Steal 2 mobile to AppCampus, a fund set up in Finland to encourage developers to choose the Windows Phone platform. With so few sales, this platform is nearly always overlooked. We were very happy to receive funding as it meant we could continue working on our Steal projects. The funding was enough to create a simple single player game, using existing art assets. Don’t underestimate simplicity though, it really meant that we could focus. We wanted to concentrate on the core, the controls and the holy grail of platform games: level design! The idea for a prequel had been with us since the start, so everything clicked together for Project: Steal to begin! Unlike Steal 2 where players can edit levels, rob from each other, and the game mechanics are based heavily on defeating guards, Steal has allowed our fiendish game designer Mr Wizard to present his vision of 30 increasingly fun/frustrating levels for you all to try and beat! We used elements from Steal 2, our security guard AI and their deadly weapons. We also included traps and other deadly devices within the levels. I can reveal that these were all designed for Steal 2 and will be heading there one day. Mr Wizard got to deploy his arsenal of devious security measures more liberally for Project: Steal!
We’re getting close to submission on Project: Steal. Watch out for more information soon….
@ProjectStealprojectsteal.com

This is the second ever screenshot from our upcoming Windows Phone prequel (the first was posted on twitter, @ProjectSteal!). Project:Steal is a single player mobile platformer that gives a taste of what the Steal concept is all about. 

There is no online element and no multiplayer social gaming in this first iteration of Project:Steal. Project: Steal 2 was our first product, and our teams main focus. It’s a social web game, about stealing money from each other. In Project: Steal players practice the art of stealing money from bank vaults, but not each other. We pitched Steal 2 mobile to AppCampus, a fund set up in Finland to encourage developers to choose the Windows Phone platform. With so few sales, this platform is nearly always overlooked. We were very happy to receive funding as it meant we could continue working on our Steal projects. The funding was enough to create a simple single player game, using existing art assets. Don’t underestimate simplicity though, it really meant that we could focus. We wanted to concentrate on the core, the controls and the holy grail of platform games: level design! The idea for a prequel had been with us since the start, so everything clicked together for Project: Steal to begin! Unlike Steal 2 where players can edit levels, rob from each other, and the game mechanics are based heavily on defeating guards, Steal has allowed our fiendish game designer Mr Wizard to present his vision of 30 increasingly fun/frustrating levels for you all to try and beat! We used elements from Steal 2, our security guard AI and their deadly weapons. We also included traps and other deadly devices within the levels. I can reveal that these were all designed for Steal 2 and will be heading there one day. Mr Wizard got to deploy his arsenal of devious security measures more liberally for Project: Steal!


We’re getting close to submission on Project: Steal. Watch out for more information soon….


@ProjectSteal
projectsteal.com

Mar 07

@ProjectSteal -

The prequel is coming soon, very soon! Steal is expanding beyond one game, and is heading to your smartphone. Our prequel will be landing on Windows Phone 8 first! Follow our blog for more info of course, and details of Project:Steal will of course arrive at projectsteal.com soon.

Dec 21

Steal 2 Beta is out for the holidays! -

Dec 18

[video]

Dec 10

so… that game we mentioned.

Hi. Still here? Steal2 right? So we began work on that game a while ago didn’t we? I’ll admit it’s been a slow one this. Indie development is tough, there’s very few of us here at NMP, yadda yadda and all the other excuses. Thought I’d show you something today though. Something from the original art style concept work… my mood boards essentially. I like mood boards, they serve as a nice reminder during development. A hook to hang the art from. The most important thing about a mood board is what is not on it. If it’s not on the mood board, it’s not going in the game! So Steal2 is not a sci-fi game, and it’s not completely realistic either. It’s not set in the 21st Century, it’s ambiguously somewhere kinda ’80s feeling, but with many relics of technology from longer ago (bankers are dinosaurs after all). Development continues… as you can imagine!

Meanwhile I’ll be sharing a few snippets from our process, going way back into the history. 


The Artist

Oct 30

[video]

Aug 08

well, this is interesting…

Evil Game Design Challenge/Casual Connect 2013 from Greg Costikyan

How interesting… we at NMP are inspired by Mario, and we are trying to bring you a free-to-play but classic style game. What could possibly go wrong?! Well, like Google (allegedly) we have thought a lot about trying not to be evil. Soon, we hope to let you find out soon if we’ve succeeded! 

Jul 19

[video]

Jun 11

[video]