multi platform SOON!
Don’t panic my good friends and loyal followers, because we haven’t given up yet. Project: Steal is coming to your phone! Currently the Tech Guy is trying to debug a few little niggles on our iOS release version. Fiddly stuff, but it’s 99% ready… release coming soon! We have our Android version of Project: Steal (his favourite) running nicely though. Not long now until we are truly multi-platform on mobile and all of you can enjoy our little game…
Meanwhile, here’s what the iOS icon will look like. Neat huh? We also have a brand new trailer that shows our new levels! We will reveal that video soon… watch this space.
New GUI for level end screen! We previously called this “repuation” because, as a thief, that’s what you live and die by… After every level we decide if you deserve a “rep” of up to 3 stars. TIP: keep your exposure time as low as possible, but try to steal ALL the loot, for maximum “rep”!
STEAL Project Steal!
Project: Steal full game is currently FREE to download from the Windows Phone store of your choice around the planet… We are celebrating 1 month since we launched our game over this weekend. So all weekend the game will cost you nothing, zero, nada! If you already have the trial version it is of course free to unlock the full game now also!
This is a limited time offer and from Monday 19th the price will have returned… get it while it’s hot!
We are running the campaign with the help of AppDeals (check out their app for other free games every day).
Big announcement today. Project: Steal is out NOW! Windows Phone Store is the place to download it! click HERE
This is the second ever screenshot from our upcoming Windows Phone prequel (the first was posted on twitter, @ProjectSteal!). Project:Steal is a single player mobile platformer that gives a taste of what the Steal concept is all about.
There is no online element and no multiplayer social gaming in this first iteration of Project:Steal. Project: Steal 2 was our first product, and our teams main focus. It’s a social web game, about stealing money from each other. In Project: Steal players practice the art of stealing money from bank vaults, but not each other. We pitched Steal 2 mobile to AppCampus, a fund set up in Finland to encourage developers to choose the Windows Phone platform. With so few sales, this platform is nearly always overlooked. We were very happy to receive funding as it meant we could continue working on our Steal projects. The funding was enough to create a simple single player game, using existing art assets. Don’t underestimate simplicity though, it really meant that we could focus. We wanted to concentrate on the core, the controls and the holy grail of platform games: level design! The idea for a prequel had been with us since the start, so everything clicked together for Project: Steal to begin! Unlike Steal 2 where players can edit levels, rob from each other, and the game mechanics are based heavily on defeating guards, Steal has allowed our fiendish game designer Mr Wizard to present his vision of 30 increasingly fun/frustrating levels for you all to try and beat! We used elements from Steal 2, our security guard AI and their deadly weapons. We also included traps and other deadly devices within the levels. I can reveal that these were all designed for Steal 2 and will be heading there one day. Mr Wizard got to deploy his arsenal of devious security measures more liberally for Project: Steal!
We’re getting close to submission on Project: Steal. Watch out for more information soon….