New GUI for level end screen! We previously called this “repuation” because, as a thief, that’s what you live and die by… After every level we decide if you deserve a “rep” of up to 3 stars. TIP: keep your exposure time as low as possible, but try to steal ALL the loot, for maximum “rep”!
STEAL Project Steal!
Project: Steal full game is currently FREE to download from the Windows Phone store of your choice around the planet… We are celebrating 1 month since we launched our game over this weekend. So all weekend the game will cost you nothing, zero, nada! If you already have the trial version it is of course free to unlock the full game now also!
This is a limited time offer and from Monday 19th the price will have returned… get it while it’s hot!
We are running the campaign with the help of AppDeals (check out their app for other free games every day).
Big announcement today. Project: Steal is out NOW! Windows Phone Store is the place to download it! click HERE
This is the second ever screenshot from our upcoming Windows Phone prequel (the first was posted on twitter, @ProjectSteal!). Project:Steal is a single player mobile platformer that gives a taste of what the Steal concept is all about.
There is no online element and no multiplayer social gaming in this first iteration of Project:Steal. Project: Steal 2 was our first product, and our teams main focus. It’s a social web game, about stealing money from each other. In Project: Steal players practice the art of stealing money from bank vaults, but not each other. We pitched Steal 2 mobile to AppCampus, a fund set up in Finland to encourage developers to choose the Windows Phone platform. With so few sales, this platform is nearly always overlooked. We were very happy to receive funding as it meant we could continue working on our Steal projects. The funding was enough to create a simple single player game, using existing art assets. Don’t underestimate simplicity though, it really meant that we could focus. We wanted to concentrate on the core, the controls and the holy grail of platform games: level design! The idea for a prequel had been with us since the start, so everything clicked together for Project: Steal to begin! Unlike Steal 2 where players can edit levels, rob from each other, and the game mechanics are based heavily on defeating guards, Steal has allowed our fiendish game designer Mr Wizard to present his vision of 30 increasingly fun/frustrating levels for you all to try and beat! We used elements from Steal 2, our security guard AI and their deadly weapons. We also included traps and other deadly devices within the levels. I can reveal that these were all designed for Steal 2 and will be heading there one day. Mr Wizard got to deploy his arsenal of devious security measures more liberally for Project: Steal!
We’re getting close to submission on Project: Steal. Watch out for more information soon….
Storyboard trailer for our game Steal2, created by the talented young artist Juuso Ervasti.
The actual game is coming VERY soon…. watch out!
so… that game we mentioned.
Hi. Still here? Steal2 right? So we began work on that game a while ago didn’t we? I’ll admit it’s been a slow one this. Indie development is tough, there’s very few of us here at NMP, yadda yadda and all the other excuses. Thought I’d show you something today though. Something from the original art style concept work… my mood boards essentially. I like mood boards, they serve as a nice reminder during development. A hook to hang the art from. The most important thing about a mood board is what is not on it. If it’s not on the mood board, it’s not going in the game! So Steal2 is not a sci-fi game, and it’s not completely realistic either. It’s not set in the 21st Century, it’s ambiguously somewhere kinda ’80s feeling, but with many relics of technology from longer ago (bankers are dinosaurs after all). Development continues… as you can imagine!
Meanwhile I’ll be sharing a few snippets from our process, going way back into the history.